| ... | ... | |
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| 77 | 77 | 180°: 160 × 1 = 160 (160 × 1 = 160) |
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| 78 | 78 | 270°: 106.666 × 1.5 = 160 (160 × 1.5 = 240) |
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| 79 | 79 | === 8-X - Jungle City but the angled sections have an extra beat === |
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| 80 | Original by 7th Beat Games |
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| 81 | Cursed by Firestix |
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| 82 | BPM: 200 |
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| 83 | Angle tiles properties: |
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| 84 | If any angle is above 0°, 90°, 180°, 270°, 360° and etc(90° × n), it will have another straight tile. |
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| 85 | If any angle is below 90°, 180°, 270°, 360° and etc(90° × n), it will have another straight tile. |
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| 80 | 86 | === 10-X - Butterfly Planet but I didn't chart the swing === |
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| 81 | 87 | === 11-X - Heracles but there's a twirl on every tile === |
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| 82 | 88 | === 12-X - Artificial Chariot but each unique loop repeats itself for every time it's been played before === |
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| ... | ... | |
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